RTP is not a payout schedule and not a forecast for your evening. It is the sum of every result the reels can produce, each multiplied by how often it happens, divided by the stake, measured over a simulation longer than a lifetime of play. The studio builds that sum first and draws the symbols around it.
The model below lands on 96% the way a real paytable is assembled.
| Result | Pays | Chance per spin | Adds to RTP |
|---|
| Stake back | 1x | 12% | 12% |
| Small line win | 2x | 8% | 16% |
| Mid line win | 5x | 3.4% | 17% |
| Large line win | 20x | 1.1% | 22% |
| Feature round, average | 60x | 0.4% | 24% |
| Top combination | 500x | 0.01% | 5% |
| Nothing | 0 | 75.09% | 0% |
| Total | | 100% | 96% |
Hit frequency is a separate number from RTP: about one spin in four returns anything, and close to half of those hand back the stake itself. The feature row is where the money is kept, paying 60 times the stake once in 250 spins and carrying a quarter of the whole 96%. The price is fixed even when the order is not: at 1 GEL a spin and 600 spins an hour, 600 GEL of turnover passes through the game and the edge keeps 4% of it, about 24 GEL an hour.
A quarter of that 96% sits behind an event arriving once in 250 spins. A 150-spin session that never triggers it is the ordinary case, not bad luck.